SKU: 85809278840
deisha blue dress

deisha blue dress Darissa Dress Set (Baby Blue) – DoubleWoot

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Description

deisha blue dress Darissa Dress Set (Baby Blue) – DoubleWootINFO + MEASUREMENTS DELIVERY XS, S and M in 15 WORKING Introducing the Darissa set dress from the Kirei Collection A delicate and enchanting ensemble, perfect for making a soft yet striking impression. It features a top and skirt separates to create a cohesive and stylish look. The top comes with a removable strap and is crafted from a unique 3D petals fabric, which adds a rich, textural dimension evoking a sense of serenity and sophistication The

INFO + MEASUREMENTS

DELIVERY XS, S and M in 15 WORKING

Introducing the Darissa set dress
from the Kirei Collection // A delicate and enchanting ensemble, perfect for making a soft yet striking impression. It features a top and skirt separates to create a cohesive and stylish look. The top comes with a removable strap and is crafted from a unique 3D petals fabric, which adds a rich, textural dimension evoking a sense of serenity and sophistication
The skirt is made from airy baby blue tulle, contributing to the overall dreamy aesthetic of the outfit. The tulle fabric is lightweight and ethereal, creating a soft, floating appearance as it drapes gracefully to the floor. Comes with a matching soft baby blue shawl to exude a sense of delicate sophistication and contemporary charm. Can be mix and match with different top and pants for versatile transitional wardrobe

Details

Material: Top- Embroidered mesh and skirt- mesh. Material is not stretchable.
Details: 3pieces. Top- Detachable and adjustable straps, back zip and lined. Comes with separate mesh shawl. Skirt- Slim waist panel, hidden side zip and lined.

Note :
Please allow 20-30% discrepancy in the product color due to lighting and monitor resolution (actual may appear dark/brighter). In such cases, the variance may not be considered as a defect.
There might be 1cm-2cm differences in the measurements given due to the different stretchable quality of the material and the way measurement is taken.

Measurements: (measurements are taken laid flat, x2 for circumference)

Size top XS S M L XL
PTP 36cm
14"
38cm
15"
40cm
15.5"
42cm
16.5"
43cm
17"
Waist 33cm
13"
36cm
14"
38cm
15"
41cm
16"
43cm
17"
Length 35cm
13.5"
36cm
14"
36cm
14"
36cm
14"
37cm
14.5"

Size skirt XS S M L XL
Waist 31cm
12"
33cm
13"
35cm
13.5"
36cm
14"
38cm
15"
Hips 46cm
18"
49cm
19"
51cm
20"
54cm
21"
56cm
22"
Length 99cm
39"
102cm
40"
104cm
41"
104cm
42"
107cm
42"
Model wears size XS.

You are adviced to check the given measurements with your existing dresses for best fit. Measurements for every dresses is different.
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SKU: 85809278840

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Verified Purchase
Rick N
Massapequa, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 10, 2025
G
Verified Purchase
gd1701
Cuba, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Waukegan, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 17, 2025
T
Tom
Whiting, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025
S
Seth Johnson
West Palm Beach, US
★★★★★ 5
A book about making games that's as fun as playing them
Format: Paperback
If you want a book about making games that's as fun as the games you like to play, Level Up is the book you're looking for. Scott Rogers doodles and jokes as he guides you through not just the basics of game design but through level after level of the challenges that come up in game design and production, sharing tools and wisdom that will put you far ahead of anyone just trying to simply copy their favorite game. Games and the industry that makes them are always changing, so it's exciting to see Scott update Level Up to its third edition with his latest takes and tricks (and even maybe a new joke or two.) Scott doesn't just make games, he truly loves games--and if you love games, he wants to help you make games too. Grab a copy, and get ready to have some fun! (Disclosure: The publisher was nice enough to send me a copy for review, but they were too late--I had already bought a copy. The additional book has been passed on to a local school game design club.)
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Reviewed in the United States on April 4, 2025

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